Hey there! If you're reading this that means you're playing the first public(?) release of Terminus!

Right now, Terminus only has a single playable level, complete with a crapton of bugs which you can find
listed below.

Known bugs:

- Enemy and spikes knockback can push you into a wall
- Minus will sometimes very rarely fall through one-way platforms (still dont know what causes this yet)
- Enemies will on rare occasions spaz out stuck when spawned
- theres more but i forgot

thats it i think


With the buglist thing out of the way here is what is currently implemented :)

- Working pause menu
- Properly compressed audio (joke ryan haha)
- Music via .xm playback (ryan haha nice joke)
- game compresses down to like 4mb or something (AGAIN RYAN HAHA NICE JOKE)


Whats being worked on? (when did this turn into a faq)

- everything


==TERMINUS==

A world that doesn't seem quite right as it used to. Once filled with thriving countires and cities, 
only to now house desolate lands, and only the eerie sound of nothing but wind gushing past.

Unknown lifeforms roam freely throughout, causing havoc and ruin, The world is no longer safe, the world is now terminal.

Assume the role of Minus, a once bright and optimistic researcher now fights for the survival of his own planet. 
Terminate anything that moves, and if you cant shoot it, collect it.

... the story is being worked on i swear


==CONTROLS==

Move - Left/Right arrow keys
Jump - Alt
Fire Weapon - Space
Toggle Ammunition - Control/Ctrl
Pause Menu - Escape/Esc


==DEBUG==

Reset Level - F2
Show Collisions - F3


==SYSTEM REQUIREMENTS==

- Windows XP (SP2) or newer
- 15-20mb HDD space
- Intel CPU 1.66ghz or greater (or anything like a Pentium 4 or better)
- 512mb RAM (terminus allocates roughly 40-50mb memory)
- DirectX 9 compatible sound/graphics card


Credits:

Kirtide - Code, Art, Music, Sounds
St0ner1995 - Code
Aliff01 - Music
Tunari - Moral support 


Terminus uses FMODGMS which is a wrapper or something for FMOD.

If you wanna contact me you can do so on discord: Kirtide#0105