Hey there! If you're reading this that means you're playing a dev release of Terminus!

Right now, Terminus only has two (three!) playable levels, complete with a crapton of bugs which you can find
listed below.

Known bugs:

- Minus will sometimes very rarely fall through one-way platforms (still dont know what causes this yet)
- Music might crash when loading saved games
- Enemies will on rare occasions spaz out stuck when spawned
- theres more but i forgot

thats it i think


With the buglist thing out of the way here is what is currently implemented :)

- Working pause menu
- Save games! (game)
- Properly compressed (smol uncompressed) audio 
- Music via .xm playback (he never implemented ogg support...)
- game compresses down to like 4mb or something (AAAAAAAAAAAAAAAAAAAAAA)


Whats being worked on? (when did this turn into a faq)

- everything (real)
- basic system controllers such as saving, sound, etc
- general consolidation
- seriously reconsider how i implemented knockback and pipe cause holy crap its disgusting...



==TERMINUS==

A world that doesn't seem quite right as it used to. Once filled with thriving countires and cities, 
only to now house desolate lands, and only the eerie sound of nothing but wind gushing past.

Unknown lifeforms roam freely throughout, causing havoc and ruin, The world is no longer safe, the world is now terminal.

Assume the role of Minus, a once bright and optimistic researcher now fights for the survival of his own planet. 
Terminate anything that moves, and if you cant shoot it, collect it.

... the story is being worked on i swear


==CONTROLS==

Move - Left/Right arrow keys
Jump - Alt
Fire Weapon - Space
Toggle Ammunition - Control/Ctrl
Pause Menu - Escape/Esc


==DEBUG==

Reset Level - F2
Show Collisions - F3
Next Room - N
Previous Room - B


==SYSTEM REQUIREMENTS==

- Windows XP (SP2) or newer
- 15-20mb HDD space
- Intel CPU 1.66ghz or greater (or anything like a Pentium 4 or better)
- 512mb RAM (terminus allocates roughly 40-50mb memory)
- DirectX 9 compatible sound/graphics card

Please note the game may currently run slow on some older systems, especially the main menu


Credits:

Game by Kirtide

-Contributors-
St0ner1995 - Code
Aliff01 - Music
Tunari - Moral support 

Special Thanks:

Shaun Spalding - Initial code base
Jakylgamer - Smooth View script
PixelatedPope - Extra Parallax stuff
mstop4 - FMODGMS
The Mojo Collective - TMC Frame Skip


Terminus uses FMODGMS which is a wrapper for FMOD.

If you wanna contact me for whatever reason such as a nice message or "constructive critism" you can do so on discord: Kirtide